post_01.txt
Optimizing intersection algorithms is crucial for high-performance path tracing. In this post, I explore the slab method for AABB intersection.
The Concept
The slab method works by treating the box as the intersection of three pairs of parallel planes.
// CUDA Implementation
__device__ bool intersect(const Ray& r, const AABB& box) {
float tmin = -1e20, tmax = 1e20;
// ... optimization logic here ...
return tmax > tmin;
}
Benchmarks
Using the optimized approach, frame times dropped from 16ms to 12ms on an RTX 3060.
"Premature optimization is the root of all evil, but this one was worth it."